Large City: Wi̽-gri̽ Hadfow

Wi̽-gri̽ Hadfow

Wi̽-gri̽ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNomediiëk Moot
RegionZud-yös Prairie
Founded974
Community LeaderLord Litoridae
Area89 km2 (35 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation2624 m (8608 ft)
Average Yearly Precipitation302 cm/y (118 in/y)
Population21142
Population Density237 people per km2 (604 people per mi2)
Town AuraConjuration
Naming
Native nameWi̽-gri̽ Hadfow
Pronunciation/wi̽/ /gri̽/
Direct Translation[nation] [match (fire)]
Translation[Not Yet Translated]

Wi̽-gri̽ Hadfow (/wi̽/ /gri̽/ [nation] [match (fire)]) is a subtropical Large City located in the Nomediiëk Moot of the Rosid.

The name Wi̽-gri̽ Hadfow is derived from the Sylvin language, as Wi̽-gri̽ Hadfow was founded by Falcocelis, who was culturaly Wood Elf.

Climate

Wi̽-gri̽ Hadfow has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -17°C (2°F). Wi̽-gri̽ Hadfow receives an average of 302 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wi̽-gri̽ Hadfow covers an area of nearly 89 km2 (35 mi2), and an average elevation of 2624 m (8608 ft) above sea level.

Overview

Wi̽-gri̽ Hadfow was founded durring the late 11th century, by Falcocelis. The establishment of Wi̽-gri̽ Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Falcocelis struck deals with nearby nations and communities to establish Wi̽-gri̽ Hadfow as a prison colony.

Wi̽-gri̽ Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Wi̽-gri̽ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wi̽-gri̽ Hadfow is buildings are arranged arround a single broad carved bedrock mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Wi̽-gri̽ Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Wi̽-gri̽ Hadfow gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Wi̽-gri̽ Hadfow brings to mind.

Civic Infrastructure

Wi̽-gri̽ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Wi̽-gri̽ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wi̽-gri̽ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wi̽-gri̽ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wi̽-gri̽ Hadfow's parks.

Wi̽-gri̽ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wi̽-gri̽ Hadfow.

Wi̽-gri̽ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wi̽-gri̽ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wi̽-gri̽ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wi̽-gri̽ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wi̽-gri̽ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wi̽-gri̽ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wi̽-gri̽ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wi̽-gri̽ Hadfow's public wards, blessings, and other arcane systems.

Wi̽-gri̽ Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Wi̽-gri̽ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wi̽-gri̽ Hadfow's grid is powered by hydrogalvanic generators.

Wi̽-gri̽ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wi̽-gri̽ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Wi̽-gri̽ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Wi̽-gri̽ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wi̽-gri̽ Hadfow's natural decorations nor waterways.

Wi̽-gri̽ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wi̽-gri̽ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wi̽-gri̽ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wi̽-gri̽ Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Wi̽-gri̽ Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Xtabay near Wi̽-gri̽ Hadfow are known to be a mutant strain of the creature.

Wi̽-gri̽ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Elven High Magic energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 40
  • Farmers: 60
  • Farm Laborer: 117
  • Hunters: 81
  • Milk Maids: 54
  • Ranchers: 27
  • Ranch Hands: 61
  • Shepherds: 55
    • Farmland: 85836 m2
    • Cattle and Similar Creatures: 5285
    • Poultry: 63426
    • Swine: 4228
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2114

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 51
  • Bookbinders: 25
  • Buckle-makers: 28
  • Cabinetmakers: 44
  • Candlemakers: 68
  • Carpenters: 69
  • Clothmakers: 58
  • Coach and Harness Makers: 22
  • Coopers: 49
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 19
  • Cutlers: 18
  • Fabricworkers: 49
  • Farrier: 136
  • Furriers: 13
  • Glassworkers: 66
  • Gunsmiths: 42
  • Harness-Makers: 20
  • Hatters: 41
  • Hosiery Workers: 15
  • Jewelers: 24
  • Leatherwrights: 55
  • Locksmiths: 21
  • Matchstick makers: 33
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 26
  • Paper Workers: 32
  • Plasterers: 29
  • Pursemakers: 34
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 36
  • Scabbardmakers: 50
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 71
  • Tailors: 114
  • Tanners: 27
  • Upholsterers: 32
  • Watchmakers: 27
  • Weavers: 62
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 29
  • Booksellers: 33
  • Butchers: 51
  • Chandlers: 52
  • Chicken Butchers: 57
  • Entrepreneurs: 21
  • Fine Clothiers: 50
  • Fishmongers: 54
  • Florists: 12
  • Potion Sellers: 35
  • Resellers: 91
  • Spice Merchants: 29
  • Wine-sellers: 44
  • Wheelwright: 33
  • Woodsellers: 19

Service workers

  • Bakers: 105
  • Barbers: 108
  • Coachmen: 30
  • Cooks: 78
  • Doctors: 44
  • Gamekeepers: 34
  • Grooms: 18
  • Hairdressers: 70
  • Healers: 53
  • Housekeepers: 70
  • Housemaids: 111
  • House Stewards: 64
  • Inns: 20
  • Laundry maids: 37
  • Maidservants: 78
  • Nursery Maids: 39
  • Pastrycooks: 66
  • Restaurateur: 81
  • Tavern Keepers: 96

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 19
  • Chemical Workers: 11
  • Coal Heavers: 44
  • In-Town Couriers: 46
  • Long Haul Couriers: 50
  • Dockyard Workers: 40
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 57
  • Millers: 45
  • Miners: 50
  • Oilmen and Polishers: 34
  • Postmen: 48
  • Pure Finder: 28
  • Skinners: 60
  • Sugar Refiners: 12
  • Tosher: 32
  • Warehousemen: 78
  • Watercarriers: 46
  • Watermen, Bargemen, etc.: 57

Skilled Laborers

  • Accountants: 28
  • Alchemist: 34
  • Clerk: 44
  • Dentists: 22
  • Educators: 56
  • Engineers: 30
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 30
  • Civil Clerks: 46
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 50
  • Fixers: 25
  • Kami Clerk: 43
  • Landlords: 42
  • Lawyers: 26
  • Legend Keepers: 37
  • Militia Officers: 151
  • Monks, Monastic: 62
  • Monks, Civic: 72
  • Historian, Oral: 50
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 51
  • Priests: 91
  • Rangers: 29
  • Rat Catchers: 32
  • Scholars: 34
  • Spiritualist: 40
  • Slayers: 11
  • Storytellers: 79
  • Military Officers: 68

Cottage Industries

  • Brewers: 62
  • Comfort Services: 84
  • Enchanters: 23
  • Herbalists: 23
  • Jaminators: 64
  • Needleworkers: 75
  • Potters: 35
  • Preserve Makers: 62
  • Quilters: 28
  • Seamsters: 96
  • Spinners: 58
  • Tinker: 22
  • Weaver: 55

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 32
  • Costumers: 13
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 19
  • Musicians: 62
  • Painters, Art: 10
  • Playwrights: 23
  • Sculptors, Art: 18
  • Wood Carvers: 72
  • Writers: 68

Produce Industries

  • Butter Churners: 68
  • Canners: 62
  • Cheesmakers: 70
  • Ice Merchants: 9
  • Millers: 43
  • Picklers: 35
  • Smokers: 26
  • Stockmakers: 24
  • Tobacconists: 33
  • Tallowmakers: 44

7883 of Wi̽-gri̽ Hadfow's population work within a Foundational Occupation.

12414 of Wi̽-gri̽ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 845 (4%) are noncontributers.

Points of Interest

Wi̽-gri̽ Hadfow produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Wi̽-gri̽ Hadfow is known for its unusual rock formations.

POI

History

The the Barding of Wild Magic, an Barding imbued with great amounts of Wild Magic energies was created near Wi̽-gri̽ Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History